ZEUS' BOLT

Escape the steel prison with the last sparks of Olympus.

Duration
1 Week
Team
Solo
Year
2023
Engine
Unreal Engine 5.0
State
Completed Prototype
Rôle
Solo Developer

ZEUS' BOLT

Escape the steel prison with the last sparks of Olympus.

Duration
1 Week
Team
Solo
Year
2023
Engine
Unreal Engine 5.0
State
Completed Prototype
Rôle
Solo Developer

ZEUS' BOLT

Escape the steel prison with the last sparks of Olympus.

Duration
1 Week
Team
Solo
Year
2023
Engine
Unreal Engine 5.0
State
Completed Prototype
Rôle
Solo Developer
Zeus' Bolt - Shortened Trailer

What Sparks Me

Turning creative concepts into structured, engaging puzzle gameplay - all while wearing every hat.

Why This Project Matters

Zeus'Bolt is a solo puzzle game built as a personal challenge to prototype, test, and polish a complete experience.

Even without a team, I focused on producer-driven thinking: breaking the project into achievable milestones, testing ideas early, and maintaining a strong vision under tight constraints.

The Mission

Focus & Vision

Sharpen the core concept to ensure intuitive puzzles and a cohesive, progressive experience.

Pacing & Momentum

Balance daily time for ideation, design, and execution, avoiding getting stuck in the details.

Scope Control

Identify essential features that deliver the intended experience, cut the unnecessary, and ensure
a polished prototype within one week.

Execute & Refine

Iterate quickly on design and programming, testing and polishing at each step to deliver a complete and functional game by the end of the week.

Brainstorm & Direction2 January 2023
Clarify the concept and identify technical constraints.
Prototype & Core Systems4 January 2023
Develop the main mechanics and set the visual foundations.
Polish & Puzzle Design5 January 2023
Refine the experience, balance puzzles, and ensure cohesive progression.
Final Step6 January 2023
Final tweaks, stability, overall experience polishing and trailer creation.

Overcoming Challenges

Challenge 1: Wearing all hats, keeping focus on delivery

How I Tackled It:

  • Broke down work into clear daily goals, ensuring each step moved the project forward.

  • Used mini-milestones to maintain scope control and ensure progress.

  • Prioritized player-facing polish to create a satisfying final experience.

What I Achieved:

  • Completed a solo project from concept to final prototype in just 7 days.

  • Balanced creative ideas with technical feasibility and user testing.

  • Proof: Timeline screenshots & final puzzle gameplay clips.

Challenge n°2 : Producer mindset without a team

Solutions

  • Treated the project like a team: ran self-check-ins each day to adjust priorities.

  • Managed workload through a Kanban board with must-have/nice-to-have tasks.

  • Anticipated bottlenecks (level complexity, puzzle clarity) and tackled them early.

Achievements

  • Maintained project momentum and avoided scope creep.

  • Delivered a polished experience without external feedback loops.

  • Proof: My Kanban board + visuals of final puzzle flow.

Annexe - Visual Ressources / Proof

Image
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© Adrien Brioude – 2025

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