Zeus' Bolt - Shortened Trailer
What Sparks Me
Turning creative concepts into structured, engaging puzzle gameplay - all while wearing every hat.
Why This Project Matters
Zeus'Bolt is a solo puzzle game built as a personal challenge to prototype, test, and polish a complete experience.
Even without a team, I focused on producer-driven thinking: breaking the project into achievable milestones, testing ideas early, and maintaining a strong vision under tight constraints.
The Mission
Focus & Vision
Sharpen the core concept to ensure intuitive puzzles and a cohesive, progressive experience.
Pacing & Momentum
Balance daily time for ideation, design, and execution, avoiding getting stuck in the details.
Scope Control
Identify essential features that deliver the intended experience, cut the unnecessary, and ensure
a polished prototype within one week.
Execute & Refine
Iterate quickly on design and programming, testing and polishing at each step to deliver a complete and functional game by the end of the week.
Overcoming Challenges
Challenge 1: Wearing all hats, keeping focus on delivery
How I Tackled It:
Broke down work into clear daily goals, ensuring each step moved the project forward.
Used mini-milestones to maintain scope control and ensure progress.
Prioritized player-facing polish to create a satisfying final experience.
What I Achieved:
Completed a solo project from concept to final prototype in just 7 days.
Balanced creative ideas with technical feasibility and user testing.
Proof: Timeline screenshots & final puzzle gameplay clips.
Challenge n°2 : Producer mindset without a team
Solutions
Treated the project like a team: ran self-check-ins each day to adjust priorities.
Managed workload through a Kanban board with must-have/nice-to-have tasks.
Anticipated bottlenecks (level complexity, puzzle clarity) and tackled them early.
Achievements
Maintained project momentum and avoided scope creep.
Delivered a polished experience without external feedback loops.
Proof: My Kanban board + visuals of final puzzle flow.